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Wednesday, July 1, 2015

Throwing a grenade is an art: CS:GO

Grenades and tactics

 Grenades
Decoys are dumb. Decoys are only useful in such specific situations that you would be better off spending the money on a flash which ALWAYS has utility. The order of priority for grenades ALWAYS should be
1. Smoke
2. Flash
3. HE

Smoke over flash? ARE YOU MAD? No, and I'll tell you why. Flashes win encounters, but smokes win rounds. Controlling space is VERY important. It's so important I cannot properly articulate it. Always go for a smoke over a flash. Hell, when you're backed against the wall you can always fake flash with your smoke. It's more important to die for an awesome smoke and take a site than it is to flash and make a frag.

Also, defensive smokes are God's gift to CT side eco rounds.

If you want to get really tricky throw your nades while running backwards for extra floating. This way you can drop some awesome flash bangs.

What about Molotovs?

At our level, molotov grenades are priced out of our general tool kit. They require high level team play to be highly effective, as you can use them to zone out your opponents and push them into your team mates' loving embrace. For 800 bucks, you better not screw it up. For example, using molotovs at B on inferno you can zone players out of new box or oranges. I don't recommend using them unless you are playing with organized players who understand how to combine them with team play to secure sites.

If you're playing defense you'd be better off stopping a rush with a smoke, because armored attackers can run right through a molotov with only 20-30 hit points of damage. No one survives running through a smoke grenade. 

 Strategy and tactics
Get aggressive. The peeker in CS has an advantage. Peekers advantage means you’ll see the defender before he’ll see you. This is true in all situations except when peeking against an AWP already in position. Make people react to you. You never want to be reacting to others. By playing aggressively you get to dictate flow. Now, if someone knows where you are you need to readjust immediately or push them. Think of it like Judo, you need to use your opponent’s momentum against him. So let’s say I unpeek a corner, and you’re coming after me. I’m going to wait until the very moment you step in and begin to come around the corner, then, the very moment you’re moving to engage, I’m going to come out on you. By sweeping into someone’s turn I’ve now caught them flat footed and can finish them off. This is a very important lesson. Aggress into aggression.

CS:GO:Spray pattern

SMG, Shotgun and spraying pattern

SMGS/Shotguns

On eco rounds, those rounds when a team is saving, you should always go for an SMG or shotgun because they give you more money per kill. If you win pistol, you want to use rounds 2 and 3 to build up a money bank. Players who buy AKs on second round are idiots and should be scolded appropriately. The SMGs are better against opponents lacking head armor than rifles. The P90 is the Jesus of the SMG family. If you can afford it, do it. If you didn’t get a kill, or are saving for an AWP, an MP7 can be a good choice. The MP7 doesn’t hit as hard as the P90, or have the back up reserve of ammo, but it tears through attackers at close range fairly well for its cost.

I highly recommend using the Mag7 (CT) or the Sawed off shotguns (T). Basically the shot guns are designed for you to steal a gun on eco rounds. Buy one of the two listed above and hit up a close corners encounter point. The best example I can possibly give you is inside lower on train. If you turn the corner after jumping the rail you have a 75 percent chance of 1 shotting a CT getting in to position. This will grant you with a free M4. Grab the M4, win the rounds.

Oh yeah, never buy the Bizon. Ever. I’m not joking, unless you are European. Those guys seem to make it work.

Rifles and recoil control aka how to play CS:GO

Alright. Here’s the meat of it. I used to tell new players, there’s not as much recoil as you think there is. It used to be the golden rule of CS. Nowadays, this isn’t very true. CS:Go rewards timing control more than direction control. Yes, you can still predict a spray, however it is widely more unpredictable than before. For this reason you are better off firing in incredibly small controlled bursts. With the AK always try for 2-3 shot bursts at long/medium range, and with the m4 you can get away with 3-5 shots.

Check out n0thing's amazing, hyper informative
spraying tutorial here

When spraying notice the “T” shape to the spray. After it moves down a bit it then starts introducing horizontal sway. Use this to “cut” off an opponents head when you’re in a jam. A lot of new players start off spraying at the feet, and eventually wait for the tip of the “T” to eventually grant a miraculous head shot. Don’t be this kind of stupid. Start off aiming at the neck, and then pull down slowly while accelerating your recoil mitigation as you go. Pull down slow, finish fast and to the left. If you need to compensate right for leftward drift, you've been spraying too long. The recoil becomes exponentially more inaccurate as you go. Study this detailed website for recoil patterns

Let's practice aiming in offline mode

Global Offensive also offers two offline modes: Offline with Bots, which offers the same game modes with AI-controlled bots; and a Weapons Course, a single player map serving as a tutorial and a training mode.[20]

Global Offensive initially launched with four game modes: Classic Casual, Competitive, Demolition, and Arms Race, and several official maps for each of the game modes. The Deathmatch game mode as well as more official maps, some user-made, were added post-release. The mechanics for the Hostage Scenario were revamped post-release. New weapons, such as the CZ-75 Auto, were added post release. The statistics for the weapons and the layout of the maps were modified post-release for competitive balance.[18]
A screenshot of the user upload process containing a custom made weapon finish for the Desert Eagle

Cosmetic items, such as weapon finishes, were added on August 13, 2013 in a major update named the "Arms Deal" update. Most cosmetic items are received via game-end drops and opening virtual crates with keys that can be bought through microtransactions, similar to the item drop systems in Team Fortress 2 and Dota 2. These items can also be traded between players through the Steam trading system or the Steam Community Market.[8]

Valve enabled Steam Workshop support for Global Offensive, allowing users to upload user-created content, such as maps, weapon finishes, and custom gameplay scenarios, and subscribe to user-uploaded maps to download them. In previous versions of Counter-Strike, players had to download maps through third party sites or while attempting to connect to a server. The Steam Workshop is controlled by Valve, and they reserve the right to remove content.

Valve supported community map-makers in the form of "operations", which act like expansion packs and require players purchase "operation passes" to play community made maps on Valve's official servers (this does not affect the map being played on community servers), with the exception of Operation Breakout which doesn't require the player to buy a pass. Each operation only lasts a certain amount of time before a new operation is released, requiring players to buy a new pass.[28][29] A portion of the income generated through pass sales is given to the creators of the maps.[30]

Popular user-created weapon finishes will have the chance to be added in the game as official cosmetic items in updates, where they can be received in virtual crates. A portion of the income generated through the sale of keys in order to receive these finishes is given to the creators of the weapon finishes.[8][31]

An October 2014 update added "music kits", which replace the default in-game music with music from nine soundtrack artists commissioned by Valve. If a player with a music kit equipped becomes the round's most valuable player, their music will play for others at the end of the round. There is a feature to allow kits to be borrowed, and kits can be sold and exchanged through the Community Market.[32]

A November 2014 update added 44 campaign multiplayer missions and a "journal" for tracking player statistics.[33]

Gain rep and avoid scam on CS:GO

How to start trading?

Now you've bookmarked all those sites I've linked, and read the guides and downloaded all the plugins, what now? Well first in any business, you need to invest something in order to make something, there is no two ways about it. A decent investment (at least $100) will allow you to start trading decently. I recommend the best route to do this is by buying keys off people who are reputable on this subreddit, who sell for around $1.8-2. This is best done via paypal, and will be initially a slow, difficult process as you will have no reputation or rep at this point. You may even want to buy keys off the steam store, however note that these may not be immediately tradeable depending on your payment method. Once you have the keys, look around on the subreddit, csgl, play the game and generally immerse yourself in the community. This will give you some idea of what things are valuable and demanded. Skins which look nice are generally worth more than skins that aren't as nice. Betting skins, such as the AK Redline FT, AWP Asiimov FT, etc tend to be easier to sell just before a tournament, and easier to buy just after.

Once you have a good grasp of what is valued, start making a few trades. Add or message people and offer your keys on their items, and then if they say yes, try selling it for a bit more and voila you have just made your first bit of profit. Now I will go much further in depth later on, but this is the gist of it.
How to gain reputation?

It can be very difficult to gain rep as a beginning trader. There is the catch-22 where people won't sell you things for cash because you don't have rep, and thus you can't get any rep. However, it is very possible to get rep if you present yourself right.

Firstly it helps to have a decently set up steam account. Private profiles are strongly discouraged and most people won't even add you. Private inventories may also be an issue to people. Having an older account and/or a steam level above 2-3 will also make things a bit smoother, as people realise you have invested some time/effort/money into your steam account. As an example I will use my profile. I have a prominently displayed 6 year of service badge. I am level 33, which means I have invested a fair amount of money into my steam account, and I have a lot of hours of a variety of games as well as a lot of +rep comments on my profile. It may even be good to put the country you are from on your profile, given that eastern european accounts have a relatively high rate of scammers, and some people will be more comfortable trading you if you are in their country. Now on the flipside, lacking these things may lead to suspicion of being a possible scammer.

Manage a CS:GO server

Managing cs:go server.
Providers often bill for dedicated servers on a fixed monthly price to include specific software packages. Over the years, software vendors realized the significant market opportunity to bundle their software with dedicated servers. They have since started introducing pricing models that allow dedicated hosting providers the ability to purchase and resell software based on reduced monthly fees.

Microsoft offers software licenses through a program called the Service Provider License Agreement. The SPLA model provides use of Microsoft products through a monthly user or processor based fee. SPLA software includes the Windows Operating System, Microsoft SQL Server, Microsoft Exchange Server, Microsoft SharePoint and shoutcast hosting, and many other server based products.

Dedicated server providers usually offer the ability to select the software you want installed on a dedicated server. Depending on the overall usage of the server, this will include your choice of operating system, database, and specific applications. Servers can be customized and tailored specific to the customer’s needs and requirements.

Other software applications available are specialized web hosting specific programs called control panels. Control panel software is an all inclusive set of software applications, server applications, and automation tools that can be installed on a dedicated server. Control panels include integration into web servers, database applications, programming languages, application deployment, server administration tasks, and include the ability to automate tasks via a web based front end.

Most dedicated servers are packaged with a control panel. Control panels are often confused with management tools, but these control panels are actually web based automation tools created to help automate the process of web site creation and server management. Control panels should not be confused with a full server management solution by a dedicated hosting providers.Dedicated hosting services primarily differ from managed hosting services in that managed hosting services usually offer more support and other services. As such, managed hosting is targeted towards clients with less technical knowledge, whereas dedicated hosting services, or unmanaged hosting services, are suitable for web development and system administrator professionals.[2]

To date, no industry standards have been set to clearly define the management role of dedicated server providers. What this means is that each provider will use industry standard terms, but each provider will define them differently. For some dedicated server providers, fully managed is defined as having a web based control panel while other providers define it as having dedicated system engineers readily available to handle all server and network related functions of the dedicated server provider.

Skin Market in CS:GO

 Pricing for items and how to check the price

Pricing for items above market price requires some knowledge and experience. People such as /u/elowynoceania have setup a steam group to price check some of these items and has also written a rough price list found here. A handful of people on this subreddit are also experience in price checking (and I will add a list here of any who are willing; send me a message).

Price checkers (with specialty):

**It seems that most people I've listed have stopped price checking. If you are willing to help, please pm me with your steamURL and/or specialty with regards to price checking.

Pricing for knives and skins can vary on their look, even skins of the same type with the same condition may be worth very different. And somewhat strangely, prices of identically looking skins/knives can be very different if they have different conditions.

Browser extensions:

This list was compiled by /u/etherfast here, but I'll copy paste it for convenience. These are incredibly helpful and have streamlined my trading experience, saving me a lot of time and effort.


    While I get these two nice weeks off, I thought about putting some time into helping you guys improve your trading experience.

    Before I make my list, I want to stress this out that these are mostly for Chrome users. If you have no reason not to switch to Chrome, you should do it. Some of the extensions have Firefox versions as well, but not all of them.

    1. Enhanced Steam

    This is a nice extension that isn't necessarily related to trading, but it enhances your Steam experience. This is by far the most complex Steam extension, and the list of features is endless

    2. Lounge Companion (Dota 2 & CS:GO) No longer allowed on csgl

    This will make your CSGL experience better, by allowing you to price check items on the fly and helping you bet easier.

    3. Reddit Enhancement Suite

    This is well known and it will improve your Reddit Experience and once you try it, you won't be able to live without it. Once again, the features are endless.

    4. Reddit Trading Flair Linker Enhanced

    This extends people's flairs when you browse the subreddit. It's really nice because it gives you a clickable Steam link, points out any privacy/VAC Bans/Trade bans and tells you if the person is online or playing anything.

    5. Steam Community SteamRep Integration

    This will highlight profiles banned on SteamRep for you. It doesn't take into account the pending reports, so you might want to do that check yourself. But when that box turns red, you know it's a good warning sign.

    6. Steam item search between friends.

    This helps you find that specific friend of yours that has that nice Bayonet you want. It loads all of your friends' inventories locally and it makes them searchable. It takes a bit of time to preload, but it's a good alternative to searching through inventories yourself.

    7. Decline Unavailable Trade Offers (credit to /u/hohchu, and more)

    This helps you dismiss that annoying green envelope that sticks to you when a trade offer is unavailable.

Guns in CS:GO

AWPing and Autosnipers

The AWP is a special beast and I could write an entire column on it. Basically, a lot of the advice written here goes out the window when using an AWP. The peekers advantage is reversed. A defending player watching a corner with an AWP has an extreme advantage. I’ll go in depth in to peekers advantage in a little bit. When AWPing, defensive positioning is key.

When running around the map with your awp leave it unzoomed. Obtain a target, zoom, and shoot, all in one motion. Flip back to your pistol to unzoom the AWP and repeat the process. When you master the flick shot technique you’ll be able to kill anyone instantly who dares to disturb you. Remember, zoom and shoot all in one motion. Some people put a marker on their screen so they can see the crosshair unzoomed, but I believe this is for scrubs. Once you get good at centering you won’t need a marker. When aiming the AWP aim it from the hip, center your target, and in those few frames between zooming and shooting make your final corrections. With practice it will look like one fluid motion.

Or you can just camp a corner pick your mouse off the pad and fire when someone crosses your screen. Seriously, this actually works.

Use your walk key when stutter stepping with the AWP to break yourself with more control. For some reason the AWP floats more in CS:GO than in Source and by using walk when stutter stepping you can help reduce it and ground yourself more firmly when firing.

The walk-peek is an AWP technique to gain an entry frag. When you walk with an AWP zoomed, you actually see players around corners before they see you. This is the only time you want to walk around a corner.
Machine Guns aka Negev

Now the Negev is probably worth the money. Imagine a fully automatic shotgun that never needed to take breaks between shots or reload. That’s the Negev. In close quarters it makes for a hilariously good time. Feel free to invest in this bad boy and put the fear of God into your opponents. Just shoot it. Don’t worry about the recoil so much. With 150 bullets coming out a second in point blank range focus on quantity over quality. The other machine gun is terrible.

CSGO: My personal config

My personnal configs

There’s a lot of discussion about what the best rates are. Rates are Counter-Strikes network settings. A tic is a game measurement unit for a send/receive updates per second. The more tics, the more accurate the game play. This is why you want to play on a 128tic server. CS:GO seems to cap out at around 128. I’ve never seen it go above 122 personaly, but some people report it theoretically maxes out at round 128.

When you fire your gun in Counter-Strike your client sends the data to the server, but the server always gets final jurisdiction. If they compare data, and the server over rides your hit, then what you think is a hit will be a miss. There are many times when you’ll shoot someone and see blood, but then the client reports 0 damage. This occurs because blood decals are client side. Your client believes you scored a hit, draws the blood, and sends the packets to the server to be checked. If the server rules a miss, then the player takes 0 damage. This is why you want your client’s perception of the world to be as close to the server’s perception as possible. It is more beneficial to suffer slightly warping player models rather than smooth interpolated models. The goal for competitive play is to always have the lowest possible amount of client side interpolation. So we set our cl_interp value to 0.

By setting it to 0 the game will automatically set the interp to the lowest possible value allowed by the server.

Next we want as many updates per second as the server will possibly give us. So set our cl_updaterate to “128” and our cl_cmdrate to “128”. You can use higher values, it won’t matter. Any time you use a higher value the server will default you to the highest values allowed. The same goes with rate, which is the size of the packets. You want as much information as possible so I set this to “128000”. Again, this will default to the highest amount a server will allow. You can never have too much of a good thing!

(edit: In the first edition of this guide I forgot the command is no longer cl_rate, but simply rate. So "rate 128000" without the quotes is the correct command)

These are entirely personnal, it should not be that much of an importance if you know what I mean.

Teamwork, Baiting and peekers

To gain peeker’s advantage as a defensive player stutter step back and forth while covering an area. This way, you’ll be peeking into an advancing player granting you an advantage, and even more importantly it reduces the probability you will be prefired! If you aren’t peeking 75 percent of the time, that’s 75 percent more time you aren’t getting prefired in the face.

Prefiring means to begin shooting into a location before you’ve peeked the corner. It’s basically moving and shooting in a single action. If someone’s location is known, they cannot out-react a prefire, and they will perish. Do not be afraid to prefire known hiding spots.

Learn the encounter points. They’re obviously specific to each map. Once you figure it out learn how to flash push into encounter points so you can take extra ground and set yourself up for a play.

When playing a defensive angle, it is infinitely valuable to play a passive angle. What does this mean? Alright, let me set up a scenario. You’re on A site as a CT on dust2 watching catwalk. You’re behind the food crates. You should not be peeking at the catbox. Instead, position yourself so you are aimed a little bit to the right of catbox. This way, a T player peeking the catwalk corner will not see you in the site. It is only upon him stepping up catwalk and beginning his approach that you are visible. Now, he has no where to go, and he is caught by surprise. Even better, you didn’t get peeked. A passive angle is one where you do not engage corner to corner, but rather let your opponent clear his peek spot before engaging. This is easier to demonstrate in video and perhaps I will set up some video tutorials later. Baiting

Let your team mate fire from one corner while you set up an ambush on the other. Your team mate goes passive, and then when your opponents charge him you can pick up the frags. This is the easiest play to set up and the most effective. Teamwork

Let me set up a scenario as an example. The bomb is planted on A site on inferno. You and your team mate are CTs trying to retake the site against a single terrorist. Should you split up and one person go attack from truck side and the other player from arch side so you surround the site? Or should you both pick a side and go together?

How to build a CS:GO credibility

Cs:go credibility

First off, why am I credible? Why should you trust me to guide you through managing your money, both in steam and in the form of skins? Who are you to dictate what I do with my skins and what I trade them for to make profit?

    I have over 3,800 trades made
    I have cashed out $2900+ dollars with a $800+ inventory remaining
    My guide has 1000+ favorites as of December 3rd, 2014
    I have helped 12 people from nothing to a knife
    I am a three year steam veteran


The beginning of everything is intimidating. Imagine riding a bike. No one starts off in the Tour de France, nobody just suddenly becomes the next Lance Armstrong. Like everything in this world, it takes practice to become an expert at something, and luckily I’ve had 2 long years of experience, across games, both TF2 and CS:GO.

To start off, I would strongly recommend charging 10-20 dollars into your steam wallet. The more the better. More money available means you have a larger potential profit margin. What that means, a profit margin, is that you can use your money to buy cheap items under the typical market price. You can use your resources to buy what are called “quicksells,” a term that you will too soon be familiar with.

Countless people ask me, I'd say 80% of all my questions, what do I buy with the steam wallet? What do I use to buy quicksells? What should I do with my money? Invest?

Honestly, I can't give a definite concrete method because trading isn't a planned out course of action. If you really want specifics, this is what I will say. Either buy keys from the steam market under 2.50 (or if you are experienced with PayPal trading, buy keys from sellers @1.80~ each) and then post them on csgolounge.com and see what people offer you. If you take the price of that offer and divide by 2.5 and find the result is more than the amount of keys that he/she is asking for, it's probably a good deal, as long as it's not something small like 0.1 over.
If you want to buy specific items, AK skins like case hardened and redline are very desired and easy to trade at low levels. M4A1/4 skins are also very viable, although the AK's will be easier by at least threefold. Any weapon that is commonly used (see below) in your price range in a decent condition will attract buyers. I guarantee this.

Don't be a noob IN CSGO!

Movement!

Stutter Step

The stutter step, also known as the stop shoot, is a technique that pro players use to own everyone. A lot of pros I know use it, and don't even know they are using it because it is so built in to their habits. Basically, when you are strafing to peek a corner, you tap the opposite directional movement key to completely halt your momentum. Think of it as cancelling out you momentum. This is a very quick tap. If you hold the key down too long you’ll start momentum in the opposite direction instead of coming to a complete halt. If you do it fast enough it looks like you're not even stopping. Go into a server by yourself and practice stop shooting at walls. Shoot a square into a wall, and focus on getting your stutter step shots into that square. When you master the technique you will be able to juke back and forth with ease while firing perfectly accurate shots.

Peeking Corners

Never, ever, walk around a corner. If you walk around a corner your opponent will see you infinitely sooner than you will see him. The only exception to this rule is when you are AWPing. Always use full speed to check a corner. CS won’t play a foot step sound until you reach a certain speed. When you do this technique properly you can peek at full speed without making a sound.

Lanes

There are "safer" lanes in every single Counter-Strike map. There's a way to move where you only expose yourself to one angle at any given time, while at the same time playing the inside lane. When I say play the inside lane, I mean always be on the inside of the threatening corner. ALWAYS. The only exception to this rule is if you are walk peeking with an AWP but that's a separate thread entirely.

An example of an inside corner is hugging the left wall as a T pushing A long on Dust2. The reason you always hug the inside corner is that a peeker has to fully expose his body to peek you. This gives you more time to make the frag. A lot of newbies run up the outside lane thinking they can see a defender first, but they're just going to get shot by a peeker’s left eye ball.

It's also very important to understand that you won't be able to make it if you don't know how to lead your team. Take care of those noobs!

Never get scammed in CS:GO by following this post

Scam and quality of skins

Next up, skins can vary greatly in price by condition.

    Factory New=FN
    Minimal Wear=MW
    Field-Tested=FT
    Well-Worn=WW
    Battle-Scarred=BS (Hah)


A Dragon Lore Factory New can fetch up to 500+ Keys whereas a battle scarred one might only fetch around 120 keys. Also, a Stattrak Fire Serpent AK-47 Factory New can fetch over 4000 keys, whereas a Field-Tested could fetch only a mere 230 keys.

IMPORTANT/PLEASE READ!
I've received a lot of questions asking "How do I trade?" or "How do I make profit from my skins?". Unfortunately these questions are very broad and it is hard to answer them in a succinct manner. In my experience, the only way to trade up is to actually TRADE. Don't be afraid of bargaining with people with items you want, and don't be afraid to add them. Lots of times people who deny all adds will still politely discuss a deal with them if you clearly state the reason for adding them and treat them with respect and good manners. The only real way to learn "How to trade" is to start making some trades, notice some trends on what items people really look for, and perhaps different ways to negotiate and make deals with people. There is never a time when a deal cannot be made, unless you choose to turn down the opportunity. A trader, even though reluctant to give his skins up, may always bend at the right price and offer. Don't be afraid to negotiate prices, outright decline potential offers, even if they are just above the price you are willing to pay. Patience is how traders like us solve problems.

Patience determines your success. The longer you are willing to wait for a good deal, the juicier the deal and the profit. Don't ask me "How to trade?" because in retrospect it's just like every other thing, even playing. JUST DO IT. There is no need to take notes on what I say because notes don't make deals people. 

There are, without a doubt, many bad people in the trading community that do not wish to attain wealth through legitimate means.

For instance, some common scams are

    Phishing Bots
    Paypal/Steam Wallet Scams
    Impersonation Scams
    Trade Offer Scams
 It's important to understand that all you gotta do is be careful when trading

What is the META GAME in CS:GO



Counter-Strike is a first-person shooter video game developed by Valve Corporation. It was initially developed and released as a Half-Life modification by Minh "Gooseman" Le and Jess "Cliffe" Cliffe in 1999, before Le and Cliffe were hired and the game's intellectual property acquired. Counter-Strike was first released by Valve on the Microsoft Windows platform in 2000. The game later spawned a franchise, and is the first installment in the Counter-Strike series. Several remakes and Ports of Counter-Strike have been released on the Xbox console, as well as OS X and Linux.

Set in various locations around the globe, players assume the roles of members of combating teams that include counter-terrorists and terrorists. During each round of gameplay, the two teams are tasked with defeating the other by the means of either achieving the map's objectives, or else killing all of the enemy combatants. Each player may customize their arsenal of weapons and accessories at the beginning of every match, with currency being earned after the end of each round.

As of August 2011, the Counter-Strike franchise has sold over 25 million units.[1]Counter-Strike is a first-person shooter game in which players join either the terrorist team, the counter-terrorist team, or become spectators. Each team attempts to complete their mission objective and/or eliminate the opposing team. Each round starts with the two teams spawning simultaneously.

The objectives vary depending on the type of map, and these are the most usual ones:

        Bomb defusal: The terrorists must carry a bomb, plant it on one of the designated spots and protect it from being disarmed by the counter-terrorists before it explodes to win. The counter-terrorists win if the time runs out with no conclusion.
        Hostage rescue: The counter-terrorists must rescue a group of hostages held by the terrorists to win. The terrorists win if the time runs out with no conclusion.
        VIP escort: One of the counter-terrorists is chosen to act as a VIP and the team must escort this player to a designated spot on the map to win the game. The terrorists win if the VIP is killed or if the time runs out with no conclusion.

A player can choose to play as one of eight different default character models (four for each side, although Counter-Strike: Condition Zero added two extra models, bringing the total to ten). Players are generally given a few seconds before the round begins (known as "freeze time")

Important thing in a dedicated server: SPOT THE CHEATERS


Counter-Strike has been a big target for exploitation by cheaters since its release. In-game, cheating is often referred to as "hacking" in reference to programs or "hacks" executed by the client.

    Wallhacks allows players to see through walls. These work by displaying objects that are normally obscured or by replacing opaque game textures with translucent ones. As the engine renders only the immediate area around the player, this does not allow a player to see the entire level at once.
    Speedhacks give the player increased foot speed. These work by sending false synchronization data to the server.
    No recoil removes any recoil (and thus improves accuracy) from a player's weapon.
    No spread is used to remove the random deviation normally experienced when the player shoots. This is similar to the recoil hack.
    Aimbots auto-target other players. Some include auto-shot. These work by using the game client library to calculate an enemy player's 2D coordinates from 3D space and automatically moving the player's mouse to the enemy target. It also consists of headshot aiming where a player shoots a bullet at the enemy which directly hits the enemy's head.
    Silent Aimbots works with the way networking works in id Tech. Viewangles are sent to the server via packets, and totally out-of-sync with frames. Typically, multiple packets will be sent every frame. Therefore, a hacker can manipulate the system and have different angles sent to the server than the angles that are displayed on screen each frame, making it appear as if your view isn't moving with the aimbot.
    ESP shows textual information about the enemy; such as health, name and distance; also information about weapons lying around the map, which could be missed without the hack. Most ESP cheats show info through walls.
    Barrel hack depicts an enemy's gaze as a visible line, this is also visible in the killcam.
    Anti-flash and anti-smoke remove the effects of the flashbang and smoke grenade. Implementation is derived from the wall hack.
    Unlimited HP and ammo are not hacks, but are server-side modifications.
    Bunnyhop script a script that causes the player to jump exactly when they hit the ground, this can be exploited along with strafing to gain an unreasonable amount of speed (bunnyhopping can commonly be mistaken as speed hacking). This can be done legitimately as well, but is not nearly as effective. Players can navigate a map in a fraction of what it would take normally via bunnyhopping.
    No-clip allows players to move through the map without regard to traditional wall boundaries. This means players are like ghosts that can move through obstacles.